JPEG to 3D Microsoft is working for a new design!



The latest news about Microsoft is that the brand  is that

Microsoft the tech giant in the computer industry  has joined the 3D formats working for group at Khronos. They have wanted to create a new design which can convert a JPEG picture into a 3D object. This does mean that when a picture is scanned it will generate a similar 3D design, which will be printable through 3D printers.

Microsoft and the 3rd party have decided to contribute their efforts to the development of the GL Transmission Format (glTF) open project. This will bring the glTF to Windows as part of the Creators update in 2017.
The glTF is a runtime asset delivery format for Graphics Library (GL) APIs like OpenGL, OpenGL ES, WebGL. It has been brought into existence to bridge the gap between 3D content creation tools and modern GL applications. It can be understood as the JPEG of 3D.


A significant motivation to promote 3D content and develop formats comes from its latest Paint 3D offering. Microsoft thinks that glTF can act as a common, open, interoperable medium to describe, edit, and share 3D assets between different applications.

Following the launch of the Paint 3D at the Microsoft Surface Event which was a show of their 3D dreams, Microsoft has announced that it will be collaborating with Khronos and work on its glTF open project. The GL Transmission Format (glTF) is regarded as the JPEG of 3D.

As the Microsoft’s new Paint 3D is booming up, by it’s crazy UI and made a good experience among users.


The company notes that the cross-platform, cross-application nature of things like PBR will make glTF omnipresent. Oculus, Google, Nvidia, Adobe, MPEG, etc. are among the other names who have stated support for the glTF format.

” PBR materials are a flexible way for 3D content creators to specify the rendering characteristics of their surfaces. Industry-standard implementations can ensure that any PBR content will look consistent irrespective of the scene lighting and environment.”

Microsoft has been thinking a lot about open source in the recent years and glTF is no different. The company will be working on the glTF support using the open source BabylonJS framework. The Redmond says that PBR (Physically Based Rendering) materials is one of the hot topics in the public forums and they are interested in joining discussions for such topics.


If you have something to add, tell us in the comments below, We’ll love to hear from you.